Zombies and safezones

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Feldwebel Steiner
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Zombies and safezones

Post by Feldwebel Steiner » 31 Oct 2018 20:50

Hello Origins friends

I have a little question. In the good ol Origins , we all know the classic safezones from Zets , where they can´t hit us or make damages. Like under a Plane or Heli, or Ekat Harbor pier and some others. Also the Zets can´t run in Buildings. in the new Origins Stand alone, is there a different wayfinding system for the Zombies without safezones ?
Greetings Feldwebel Steiner

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Lucas False
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Re: Zombies and safezones

Post by Lucas False » 01 Nov 2018 16:09

There will be no safezones anymore :twisted:
Vladislav Markelov
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Cravez
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Re: Zombies and safezones

Post by Cravez » 01 Jan 2019 14:41

WarnerAides wrote:
30 Dec 2018 02:06
They should but meh... as for the poison zombies... I guss... if one of them jumps on a thing.... and they make that carrier zombies.... they can kinda..... eh... stack like they do in the game and onece they have a decent amount of headcrabs on em they can attack I guess?
Are you sure you're posting in the right game forum? :D

This is the standalone game based off the Arma 2 DayZ mod Origins, what you wrote it more like Half Life.

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