Re: Future Wishes
Posted: 21 Jan 2018 22:04
Yes, it's awesome idea, we wanted to make in mod, but it's was a little difficult.Cravez wrote: ↑22 Jan 2018 19:03 Speaking of dead players, since Origins was different lore wise from DayZ, I would like to see something along the lines of if a player is killed by a zombie, their body will re-animate as a zombie. If they are killed by a player then it won't. It would be a nice touch to respawn and if you go to where you previously died you can see your old character walking around as a zombie.
Edit: Would it be possible to get better animations and sound effects of zombies eating players they have killed?
Biggest reason why the zombie animations in the mod are so bad is because they are static animations. Like when you press play and the zombie makes a pre-recorded static attack move.Cravez wrote: ↑22 Jan 2018 19:03 Speaking of dead players, since Origins was different lore wise from DayZ, I would like to see something along the lines of if a player is killed by a zombie, their body will re-animate as a zombie. If they are killed by a player then it won't. It would be a nice touch to respawn and if you go to where you previously died you can see your old character walking around as a zombie.
Edit: Would it be possible to get better animations and sound effects of zombies eating players they have killed?
That's a good idea, noted down.Cravez wrote: ↑01 Feb 2018 13:00 I'm aware that Arma 2's RV engine had limitations in regards performance and loot spawns based on triggers, but I would like for certain items to have their unique/rare spawns. Like the old safe at the bank at Sabina, skill books in certain areas like the anti-virus in Ivan's lab etc. It would promote exploring and player interaction.