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Re: Future Wishes

Posted: 21 Jan 2018 22:04
by Lucas False
Cravez wrote: 21 Jan 2018 15:08 I just hope that it won't be possible to create skybases like Arma 2 Epoch mod had?
Of course no! We plan to give players opportunity to customize their house visually and functionally

Re: Future Wishes

Posted: 21 Jan 2018 22:19
by Teaka
I would be awesome if we see the old grave/cross on dead player again :)

Re: Future Wishes

Posted: 22 Jan 2018 19:03
by Cravez
Speaking of dead players, since Origins was different lore wise from DayZ, I would like to see something along the lines of if a player is killed by a zombie, their body will re-animate as a zombie. If they are killed by a player then it won't. It would be a nice touch to respawn and if you go to where you previously died you can see your old character walking around as a zombie.

Edit: Would it be possible to get better animations and sound effects of zombies eating players they have killed?

Re: Future Wishes

Posted: 22 Jan 2018 21:06
by Lucas False
Cravez wrote: 22 Jan 2018 19:03 Speaking of dead players, since Origins was different lore wise from DayZ, I would like to see something along the lines of if a player is killed by a zombie, their body will re-animate as a zombie. If they are killed by a player then it won't. It would be a nice touch to respawn and if you go to where you previously died you can see your old character walking around as a zombie.
Edit: Would it be possible to get better animations and sound effects of zombies eating players they have killed?
Yes, it's awesome idea, we wanted to make in mod, but it's was a little difficult.

Sure, everything is possible, but everything requires money and time, this is the reason why community support so important right now.

Re: Future Wishes

Posted: 24 Jan 2018 10:22
by GeneralMelchett
Cravez wrote: 22 Jan 2018 19:03 Speaking of dead players, since Origins was different lore wise from DayZ, I would like to see something along the lines of if a player is killed by a zombie, their body will re-animate as a zombie. If they are killed by a player then it won't. It would be a nice touch to respawn and if you go to where you previously died you can see your old character walking around as a zombie.

Edit: Would it be possible to get better animations and sound effects of zombies eating players they have killed?
Biggest reason why the zombie animations in the mod are so bad is because they are static animations. Like when you press play and the zombie makes a pre-recorded static attack move.

On Unreal4, you can make players/AI move like zombies on Left4Dead, with calculated non-static moves.

Re: Future Wishes

Posted: 01 Feb 2018 13:00
by Cravez
I'm aware that Arma 2's RV engine had limitations in regards performance and loot spawns based on triggers, but I would like for certain items to have their unique/rare spawns. Like the old safe at the bank at Sabina, skill books in certain areas like the anti-virus in Ivan's lab etc. It would promote exploring and player interaction.

Re: Future Wishes

Posted: 03 Feb 2018 00:54
by -Martin-
Cravez wrote: 01 Feb 2018 13:00 I'm aware that Arma 2's RV engine had limitations in regards performance and loot spawns based on triggers, but I would like for certain items to have their unique/rare spawns. Like the old safe at the bank at Sabina, skill books in certain areas like the anti-virus in Ivan's lab etc. It would promote exploring and player interaction.
That's a good idea, noted down. ;)