Clothing / Levelling system
Posted: 22 Jan 2018 12:09
Hi,
I'm curious what the plans are on the subject "Clothing / Leveling". I will explain why i think it is important:
1) During the upgrade from 1.7.9.5 to 1.8, most people on TT complained about the new 'clothing' system. People said they looked like n00bs, regardless of them being a level 3 or 4 bandit/hero. Personally i don't give a shit, but I do understand -especially- with younger players that they like to showoff, brag and want to be recognized as veteran players in the community. The old 1.7.9.5 clothing system was the only real thing that visually separated the pros from the n00bs. I think this should not be underestimated. Imagine CS:GO without any system where you could identify someone's level.
2) It also helped PVE players on a PVP server identify an unknown player quickly: a level 2+ hero won't shoot on sight another hero and vice versa.
I'm curious what the plans are on the subject "Clothing / Leveling". I will explain why i think it is important:
1) During the upgrade from 1.7.9.5 to 1.8, most people on TT complained about the new 'clothing' system. People said they looked like n00bs, regardless of them being a level 3 or 4 bandit/hero. Personally i don't give a shit, but I do understand -especially- with younger players that they like to showoff, brag and want to be recognized as veteran players in the community. The old 1.7.9.5 clothing system was the only real thing that visually separated the pros from the n00bs. I think this should not be underestimated. Imagine CS:GO without any system where you could identify someone's level.
2) It also helped PVE players on a PVP server identify an unknown player quickly: a level 2+ hero won't shoot on sight another hero and vice versa.