Taviana News #39

Here you will find all the latest news directly from the developers.
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The Supreme Forum Administrator
The Supreme Forum Administrator
Posts: 126
Joined: 10 Jan 2018 21:47

Taviana News #39

Post by admin » 16 Sep 2019 15:21

Dear fellow survivors,

We have some great news, we have finally finished all the remaining buildings and clothes! That means that from the 3D modelling point of view, all of our work is done! Well, nearly done. Now we will be going over all the old buildings that we made before we released the first trailer and updating them with the new methods we have learned which will optimize them and make them look much better. We are also focusing all our efforts to finish placing all the models we have made on the rest of the map. After we finish that, we will have to finish setting up optimization on the map, which means the distances at which small objects disappear, switch the lower detailed versions etc… to make the game perform well. On the programming side of things, we have carried over the game to one of the newest versions of Unreal Engine 4, we are almost done merging everything in to one project and will begin internal tests of the full game, hopefully sometime next week. We are finally coming to the end of a very long journey. 😰

Meanwhile, check out one of the last buildings we finished. Check out the details and the machinery! Who does stuff like this? Only Taviana The Origins! ;)

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To support us, check out our Patreon page:

https://patreon.com/TavianaTheOrigins

For other ways to support the project, please visit, or just share this post:

https://tavianatheorigins.com/support.php

And remember, to take part in the competition for a testing key in 2019, you have to do it through PayPal because Patreon's terms & conditions have changed, please read all about that here:

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