We're starting a new segment called "Dev's Shorts" where we'll be recording quick videos to keep you guys updated more frequently.
Dev's Shorts 1
In the first dev's shorts video, we'll re-visit the apartment we had a look at in December to see how we improved some of the assets, materials, and performance.
Re: Dev's Shorts
Posted: 01 Nov 2021 15:33
by admin
Dev's Shorts 2
As we finish up double-checking all the assets, we thought it would be a great idea to add 3D liquid to all the loot bottles. Its little details like this, that make the game really special.
Re: Dev's Shorts
Posted: 01 Nov 2021 15:33
by admin
Dev's Shorts 3
We've been asked on many occasions if you'll be able to find notes scattered throughout the game that will allude to the storyline. Well, yes, you will! Let's take a look at them in this short video.
Re: Dev's Shorts
Posted: 01 Nov 2021 15:33
by admin
Dev's Shorts 4
Today, we'll be having a brief look at the player map / minimap.
Re: Dev's Shorts
Posted: 01 Nov 2021 15:34
by admin
Dev's Shorts 5
Many of you liked the Ultra Dynamic Sky thunderstorms shown in the previous video, so we threw together a little demo to show you how they really look in-game, as all the features were not visible while in editor mode. We apologize for the patchy audio quality, the sequencer in UE4 isn't great at recording audio. (If you know of a workaround, please let us know).
Re: Dev's Shorts
Posted: 30 Nov 2021 21:20
by admin
Dev's Shorts 6
Some of you have wondered why the big bridge is missing from the map? Although it was not initially planned to be included in the early-access version, it is perhaps the most iconic structure on the map and we have therefore decided to include it in the early-access after all.
We haven't done a Dev's Shorts in a while, so this time we'll be taking a look at how blood, bleeding, and breaking bones works! In the next Dev's Shorts video, we'll check out how food, water & temperature work.