We're starting a new segment called "Dev's Shorts" where we'll be recording quick videos to keep you guys updated more frequently.
Dev's Shorts 1
In the first dev's shorts video, we'll re-visit the apartment we had a look at in December to see how we improved some of the assets, materials, and performance.
As we finish up double-checking all the assets, we thought it would be a great idea to add 3D liquid to all the loot bottles. Its little details like this, that make the game really special.
We've been asked on many occasions if you'll be able to find notes scattered throughout the game that will allude to the storyline. Well, yes, you will! Let's take a look at them in this short video.
Many of you liked the Ultra Dynamic Sky thunderstorms shown in the previous video, so we threw together a little demo to show you how they really look in-game, as all the features were not visible while in editor mode. We apologize for the patchy audio quality, the sequencer in UE4 isn't great at recording audio. (If you know of a workaround, please let us know).
Some of you have wondered why the big bridge is missing from the map? Although it was not initially planned to be included in the early-access version, it is perhaps the most iconic structure on the map and we have therefore decided to include it in the early-access after all.
We haven't done a Dev's Shorts in a while, so this time we'll be taking a look at how blood, bleeding, and breaking bones works! In the next Dev's Shorts video, we'll check out how food, water & temperature work.