Hello Origins friends
I have a little question. In the good ol Origins , we all know the classic safezones from Zets , where they can´t hit us or make damages. Like under a Plane or Heli, or Ekat Harbor pier and some others. Also the Zets can´t run in Buildings. in the new Origins Stand alone, is there a different wayfinding system for the Zombies without safezones ?
Greetings Feldwebel Steiner
Zombies and safezones
- Lucas False
- Citizen of Taviana S.S.R
- Posts: 59
- Joined: 10 Jan 2018 21:47
Re: Zombies and safezones
There will be no safezones anymore
Re: Zombies and safezones
Are you sure you're posting in the right game forum?WarnerAides wrote: ↑30 Dec 2018 02:06 They should but meh... as for the poison zombies... I guss... if one of them jumps on a thing.... and they make that carrier zombies.... they can kinda..... eh... stack like they do in the game and onece they have a decent amount of headcrabs on em they can attack I guess?
This is the standalone game based off the Arma 2 DayZ mod Origins, what you wrote it more like Half Life.