We are working full steam ahead on getting the game play trailer finished. We've been busy working on buildings and are finishing up the remaining weapons...
Continue reading ...Dear fellow survivors, Meet Artur! Our first character model!
Continue reading ...While modelling the loot we've also been gaining experience in a new modelling technique known as photo scanning. Photo scanning works by taking hundreds of photographs of an object...
Continue reading ...The 8x30 army field binocular which was produced by the "Tavtoch Pribor" plant on Taviana and the "Komandantskie" army officers watch which used to be
Continue reading ...Dear fellow survivors, This week we would like to show you how we've been spending some of the donations that we have received from you to speed up the game development process. We've purchased these great vehicles that our designers will soon turn in to wrecks that will be fond around the map saving a ton of development time!
Continue reading ...Over the last two weeks, amongst other things, we have finished sculpting the landscape of the small island which will be present in the early access version...
Continue reading ...As you are probably aware, the beginning of May was a time when people remembered those that perished in World War 2, in many countries around the world. What better time then to reveal how the new T34 monument in Mitrovice looks than now?
Continue reading ...Many of you liked the animals that we showed last fortnight and have asked if there will be rabbits and other animals too, so we decided to give you a sneak peak at a few more of them...
Continue reading ...We were able to purchase these animal assets in order to save a lot of development time thanks to the donations that you have been kind enough to send us and we would like to thank you for that!
Continue reading ...Today we will be having a look at how some of the weapons will look in game. All of these models have been hand made from scratch, according to real blueprints by our team of very talented 3D modelers.
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