Latest News!
Taviana News #54 (Part 2) Date added: 2020-10-05 16:14:49

And here is the building optimization video as promised:

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Taviana News #54 (Part 1) Date added: 2020-10-05 16:14:20

We've just finished the clothes system and we'd like to show it to you!

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Taviana News #53 Date added: 2020-09-14 16:10:33

We've just finished the animals A.I and we'd like to show you how we've programmed them to react to players and other animals!

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Taviana News #52 Date added: 2020-08-03 19:10:16

Dear fellow survivors, Today we'd like to show you something that we've worked on very hard over the last month - the main menu!

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Taviana News #51 Date added: 2020-07-13 23:47:43

We've taken some time to re-make many textures using Quixel Mixer and Megascans which was recently purchased by Epic Games and is free for UE4. Let's have a look at how that's done and some screenshots of the results:

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Taviana News #50 Date added: 2020-06-23 18:20:26

So, the satellite mask of the map is done and we are now working on placing decorations. Let's have a look at a video of how that is going and done.

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Taviana News #49 Date added: 2020-06-23 18:19:04

As stated in the previous post, we have begun improving some of the textures in game. We are currently working on a satellite texture for the map which will achieve the following things...

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News Update #48 Date added: 2020-04-13 14:51:03

We just finished Mayor George and would like to show him to you. Did you know that George's full name is Gerges ibn Boutros al-Misri and that he was born in Cairo, Egypt? He later married a Russian woman, emigrated to the Soviet Union, joined the underworld and...

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News Update #47 Date added: 2020-03-17 02:03:03

This time round we've decided to do something different and give you a tour of one of the villages in which we'll tell you a little bit about the history of its buildings and vehicles because we like a product that has some history to it.

News Update #46 Date added: 2020-02-16 22:56:50

We have now begun the last and final stage of development in regards to the visual part of the game, which is the placement of natural objects on the remaining parts of the map...

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